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To complete that line of thinking, I should point out that we did end up getting burned. For all Lost Planet 2's faults, there was something that kept me going, something valuable and violent, like a box of illegal fireworks. Beguiling creatures that, despite their flaws, have a pushy charisma that forces you onwards. There are certain games that you want to forgive. It's a game that earned a fairly mixed reception in console land, but how about that transition to PC? Here's Wot I Think. It's true, some of these games have not worked perfectly or are the cleanest most polished games out there, but they are cutting edge new and original to the console community.Lost Planet 2 came out on PC last week, and I've been having a poke about inside its giant alien carcass with a long stick of criticism. PSN users have been able to experience playing some of the most ground breaking Multi-player console games from a networking perspective: Warhawk (24 players), Resistance 2 (64 players), and now MAG with 125 players online in one game lobby! Just realize that there are a some great exclusive games that have really pushed the limits to what is possible on consoles because of that added flexibility the PSN gives to developers. Matchmaking, VOIP, squad/partying system, they all work great on PSN. PSN is more flexible about how developers can implement it within games: YES, I agree.īut you still have your elite multi-player titles like COD and BF which work great online. Ikkokucrisis 4335d ago (Edited 4335d ago ) That being said I think PSN has dramatically improved over the last 2 years, but so has XBL. If Sony threw down the gauntlet and did the same I think PSN could be much better. If Microsoft has done anything right, it has been being unwavering and holding developers feet to the fire when it comes to implementing online features on XBL. Many people have completely stepped away from MAG mainly due to its online issues. And MAG is still plagued with random server disconnect issues, and game queues that you can honestly walk away from for 10 minutes and make a sandwich before getting placed in a game. If Sony would have added party/community features into PSN (beyond Home) KZ2's clan system would have been heavily adopted and used. I think the recent examples of MAG and KZ2 where I believe they are wonderful games that online experience could have been drastically improved with some increased standards from PSN/Sony. When you have a Company (Sony) that is so divorced from its 3rd party developers or even its own division (PSN) that updates regularly break online play for games it clearly signals that change is needed. I believe this is because PSN originally was unfortunately an afterthought, a presentation bullet, for Sony instead of a fully backed service that would be the backbone for its console. Or Sony console patches breaking online play for some games.
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I think SC:C and Warhawk were prime examples of this in the beginning where the games were left unplayable for weeks because of server and patch issues.
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I am lucky enough to have a 50mb/10mb connection at my home so I rarely experience lag, but what I do experience is PS3 games performing poorly over PSN. However PSN is inconsistent because there are seemingly no standards for online experience. Yea, I definitely don't think that PSN is in the stone age.